DSDN 101 (22) DSDN 104 (71) DSDN 112 (55) DSDN 141 (5) DSDN 142 (49) DSDN 171 (5)

Tuesday 30 October 2012

DSDN 141: Final model

Here is my final model that I've finished, as you can see in the image I've added a twisted piece at the tip of the motor where it spins so it will give it a bit of weight to be able to move the whole model around. I'm pretty happy how it turned out because it's clean and simple, all the wires are just twisted on tight and not attached on with glue or anything.

Close up shot off the motor and of it spinning.


DSDN 141: Changing motors

My second mobile phone motor has also broke on me by both of the electrical wires ripping off the motor. So I can't find another mobile phone motor, this is my last resource that I have in the image above. The motor on this one is a lot bigger and it won't make the model move unless you put some sort of weight object at the tip of motor where that piece spins around. The model in the image is my model that I made and it was a fail because when you connect it to the electrical supply to turn it on, the whole model just falls over straight away because the wires were for the small motor so they are way to thin and I'll need some thicker wires for this motor.

DSDN 141: Progress and development

This was my first model that I made, it's got the motor stuck on a little piece of cardboard with masking tape and then put it together with the wires with masking tape as well. This model didn't turn out too well because it fell over straight away when I connected it to the electrical supply to try make it move along.

I try to put the motor on one of the legs of the model to see how that will turn out but it did the same thing like my first model, it just fell over.

I went back to putting the motor in the middle between the two wires but this time the motor is on sideways and it's just taped on with no cardboard.

This has the same experiment as my last one with the motor on sideways in the middle, but since that last experiment also didn't work, I decide to put a box next to the model and put my electrical supply on top the box. I have my wires hanging from the top of the box now and the model didn't just tip over because I'm holding the two electrical wires so the model is stable in that way. I don't really want the electrical wires hanging from the top I just want to make it original like the other models but I have to find a way to keep the model stable when vibrating. 

For this development I've cut a piece of vellum and then pinned four holes so the two wires can slot through, I did this because I want to give the model a clean look so I would like to stay away from masking tape or any tape. But for the model I just use a little bit of double sided tape to attach it on the vellum.

I did the motor on sideways experiment again but it's slotted through the middle of the vellum. The amount of experiments so far the model is still not stable and I've found out why. The reason my model isn't stable is because the two wire legs have too much movement to them on the part where they are attach to the vellum and to fix that I need to find a way to keep the legs stable on the piece of vellum. 



DSDN 141: Motor and materials

This was my first motor that I had to start this project off, it's a vibrating motor from a mobile phone and it was a perfect little motor that's clean looking. But the problem was that the two bits where the electrical wire goes broke so I couldn't solder the wires on to make the motor work.

Since my little motor broke, I manage to find some old mobile phones around home, then I ripped them apart and manage to find a different vibrating motor. This isn't the same motor like my one that broke but it's still small and clean looking. In the image above, I've soldered and tape the electrical wires on so I can connect them to a electrical supply.

I'm going to use wire to make the legs for my model and I'm thinking about using really thin wire because the motor is really small so connecting that to thin wire, it will make it move when it's vibrating. If I made the legs with thick wire, it won't move because it's too heavy for the motor to make it move.

DSDN 141: P.3 Precedents

My precedent images for this final project are Daddy long leg spiders and insects. I find the legs on those spiders and insects really interesting so I try to do something similar to them for my output model. I'm planning to make my model that moves or maybe jump like a insect because I'm planning to put a motor on my model.


Monday 29 October 2012

DSDN 112: Final video

Here's my final video for this project and I’m pretty happy how some of it turned out. I decided not to have some of the effects and sounds that I was thinking about having because it just wouldn't of suited the music. The music that I use is an industrial rock genre one and I got that off http://freemusicarchive.org/. I choose the music because I reckon it fit in quite well with the Bmx riding in it, but the only bit of the music I didn't really like is the squeaking sound that's almost at the end of the video. I didn't end up using the tape fast forwarding sound for the fast forwarding parts of the video because I reckon it would of just ruined the music for the video. I also didn't use slow motion either because I realise there were no parts in the video that the effect will go well with. The video ended up turning out like four minutes long, I should of somehow shorten it up a bit but I was travelling from the waterfront TSB arena to Kelburn campus which took ages so that's why there's so many clips have been filmed and i wanted everything to link together in the video. I wish I could of done more Bmx riding for the video but after the Pipitea Victoria campus all the roads were starting to go uphill that's why I was pushing my bike most of the way in the video. Another reason I couldn't do more riding is the amount of pedestrians there were around town and I was struggling to even film the riding clips that's in the video because the amount of pedestrians. Overall I'm stoked that the video turned out alright in the end.

DSDN 112: Exporting on Premiere

Since I just use Windows movie maker to create my video I could only export it as a Windows media player file, but in the hand in requirements you have to export it as a QuickTime file, so I ended up importing my video into Adobe premiere pro to export. On the bottom image it shows my video imported onto Adobe premiere pro.