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Wednesday 12 September 2012

DSDN 142: Game inspirations

We got told in the lecture by Ben that games like Doodle jump and Tiny wings are quite similar to this project and I think they are quite inspiring. These are interesting games because they don't have a certain limit on them that you can just clock the game, they will just go forever and build up the score. They are simple games but they are also addictive to play. Most games when you have clocked them you might play it again once or twice and you will just get bored of it after a while, but for Doodle jump and Tiny wings you can't clock it. The idea of clocking games relates to this project because you don't want the user to interact with your project and they will just get bored of it straight after they have interact with it.

Doodle jump

Tiny wings

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