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Sunday, 30 September 2012

DSDn 104: First model on 3ds max

I've exported my model from Solidworks and now it's been imported into 3ds max to be modified. On the bottom there are some images of my model that has been modified with the stretch modifier.


 Model first imported onto 3ds max.

Model modified with stretch and it's on the stretch Y-axis


Model modified with stretch and on the stretch X-axis

For my next step I'm probably going to play around with the stretch modifier a bit more, then add some texture to the model and do a render.

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